Arms were created. I tried few different textures but none of them were looking good and resembles troll/lizard skin so I decided to take out the textures.
Overall the experience with modeling was a bit stressful in the beginning, which was also due to my schedule and the full time placement I started earlier than expected. But after that is starts to seem like a logical way of modeling with the box modeling technique. I believe it’s a bit more complex for a 3D beginner than it could be,and it might be more intuitive. The other thing I didn’t like much is the scarce resources available on Houdini modeling compared to other software like Cinema 4D and Maya, was also disappointed to find out there are no Lynda.com tutorials as I have myself access to a premium account there. I was concerned in the beginning what the final results will be (hence the worried emails and searching for tutorials) but at the end I tried my best with the time available. I’m satisfied with the result and glad I now have a basic understanding of modelling which I plan to expand in future as the commercial demand for 3d Design/animation and design is rapidly increasing even in spheres like interactive and web design which I have noticed from personal experience.
Then I created the head which was the hardest part to model during the varying shapes of the nose/years and face.
Oh yeah, breasts were added as well and earrings. Colour was added also
Probably one of the biggest problems which I had while modeling was to mirror and connect one half of an object so it connects properly without looking like it’s divided. I was trying to create a different non-symmetric body of the troll similar to the one of this guy.
I created one half of it:
And then the weird problems when connecting it, obviously it wasn’t connected properly and when applying poly-bevel it was looking divided hence the weird shapes.
“It’s a Polysplit geometry I’m trying to mirror – tried with Fuse and Cookie SOP couldn’t manage to connect it properly.
I found solution so far I’m just working on a whole geometry, it’s not symmetrical but at least is something.”
My tutor helped me with a solution to this:
It seems it’s all about refining the polysplit.
This is the first part of the troll created using the Box model technique starting from box or circle. I found it quite hard and not very intuitive in the begging but then you start to get the hang of it and it’s becoming even quite exciting. 3DBuzz tutorials and especially this one: How to model a head has proven very useful.
So, I decided to change completely the way I was going with my character after a few unsuccessful tries. I found it quite hard to create the 3d character without a 3D reference, just referring from the 2D Vector file. Maybe I’ll leave that for my next project when I feel more confident with my skills. Then I was looking for an example 3D character to which I can refer as a help. I decided to go with a character of a troll as I found a lot examples of 3D Trolls which helped me in modeling my character.
After creating the design and the layout of the Contents, I started thinking on the longer feature article. There were few main considerations when I was designing it:
For the first I decided to increase the visuals. I created a specific introduction page which features a big photo on the topic of the article. The aim was to catch more attention and also differentiate the article from all others since it’s a main hot topic and the longest article in the newspaper. The introduction page uses the colour system in this case it’s green for Economy. The green rectangle on top left is main sign when browsing the magazine; green rectangle – economy. On the inner pages I’m using two columns for the body copy with generous whitespace and bigger leading. I believe this makes the content more readable especially when you don’t have a lot of time to focus and go through the whole page to find what you need. Bigger indent in the beginning of each paragraph and additional white space between the text passages are also used to improve readability. For the typefaces I chose two main typefaces: Frutiger for the headlines and subheadlines also for important information and Camphor for body copy. I’ll explain my typeface decision in one of the next blog posts. For bodycopy I’m using 13pt which I think makes the letters more legible than 12pt. I’m using the whole typography system the typefaces offer like weights and style so I can create a full branding/visual language for the newspaper without utilising more than two fonts. The inner pages of the longer feature item also contains small orientation elements like a capital colourful letter in the beginning of the article, a small strip at the bottom of the page and a colour dot at the end of the article which helps indicate what section (business, economy, etc) it’s the article in. Also make the layout a bit less boring. There is a typography style of subheadlines used to bring hierarchy in the articles.
After I designed the Editorial in InDesign and tried few other designs and page layouts I decided to switch to Photoshop. While InDesign seems very good in handling more pages to coherently create magazines and newspapers and also typography layout, I found it harder and time consuming to deal with more complex visual elements and graphics that are not related with typography. I created a Grid system in PS and also using the rulers and lines I managed to keep the layout properly aligned. However I’ll further import these page designs to InDesign to review the whole newspaper design and layout and create the final coherent piece.
Using the visual concept of the covers I created the contents. For the layout I decided to stick with two columns layout. I think this will make the whole content less “scary” to younger audience. Also reduced the amount of text so only the most important information is revealed on the Contents thus improving usability. The featured items are on bottom on the second page of the Contents, they use the colour system.