Tutorial: Selections, Modeling

I found a nice collection of Houdini tutorials from 3DBuzz. This one is very basic and covers few things we went through in class about selections of primitives, points, etc – something I’ll need when I’m modeling the geometry objects that construct my character.

This one is quite interesting, they are talking about “box modeling” and creating as further as golem head from a box sop. Sound’s like it will do the work for my little vector.


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