This video from PolyFacecom explores “Character Design for 3D”. It doesn’t cover any technical 3D aspects but speaks about the concept design of a character, the steps and all other additional elements that bring the 3D character to life.
“It’s all about the feeling you get across. Is your character smart, tall, short, dumb..”
Although I don’t need to go in this deep details of personalization since it’s just a character that will be used in software and not a movie, or as a part of a brand, it’s nice to consider this kind of details.
2. Explore opportunities
“Don’t settle for the first design.”
3. The comfort zone – your worst enemy.
I like this one. This assignment is part of going outside of it, as well.
Another video from the same series which talks about the fundamental decision when creating a concept design of a character like “good or evil?”
Evil Characters – triangular shapes, spikes
Good Characters – rounded shapes and soft curves. Considering I’m creating a positive, inviting and friendly character maybe I should aim at rounded shapes.
It’s interesting to see how he sketches and than goes with one particular sketch and the reasons for the choice: uniqueness, shapes, etc.
How he uses reference images: